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MechWarrior Fail: Hellhound by Mecha-Zone MechWarrior Fail: Hellhound by Mecha-Zone
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These are some of the initial sketches I created for the Hellhound. As you can see they are drastically different than the final game mech!

Probably look more like the original TRO version... [link]
... than the final game version... [link]
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:iconphantom360:
Phantom360 Featured By Owner Aug 12, 2013

i knew something was wrong when i heard this mechs name how did its design change so drastically from the humanoid shape in all the books to the completally different bird legged, crab like machine

 

 

 

 

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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 30, 2013  Professional General Artist
it was a combination of the original design looking too anime to fit the game aesthetic and we also needed more bird legged mechs to round out the overall look of the mechs and the Hellhound stats fit what we were looking for.
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:iconlegendkiller24:
LegendKiller24 Featured By Owner Jan 24, 2012  Student General Artist
I can picture A as heavy mech with Jump Jets and lotz of large range of missiles. maybe they should have made A as a diffrent mech entirely.
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:icondarkton93:
Darkton93 Featured By Owner Sep 27, 2011
Maybe if the Hellhound in game looked like C it could truly be called Conjurer. The way I see it, the design in Mechwarrior 4 is an entirely new BattleMech in the same way as the Arctic Wolf from Mechwarrior 4 is in truth the Arctic Wolf II.
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:icondemented-chicken-guy:
Demented-Chicken-Guy Featured By Owner Jul 21, 2011  Hobbyist General Artist
these don't even remotely look like your finished product. much less like each other!
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:iconvunguard:
Vunguard Featured By Owner Jun 8, 2011   Writer
Holy cow, I just got back from the Sarna link, and that's a heck of a departure from the original that got put in the final game. Personally, I think that C there probably should've been closer to the final version. All beautiful sketches there thought, far better than I could even dream of doing.
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:iconghostbirdofprey:
GhostBirdofPrey Featured By Owner May 30, 2010
I think I like the C version. It keeps to the art style of most of the other mechs while still having enough in common with the original design. Do you remember why it got rejected? The knees look a bit too complicated (I imagine a rock or two easily jamming up the works by getting wedged in the gaps), but, otherwise it seems to be a solid deign that fits the aesthetics of the battletech universe. Also, as previously mentioned, it actually still bears some similarities to the original. The version that got approved for the game, while an awesome design, is so drastically different, it would have been better, in my view at least, just to have said it was a totally new design.
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:iconjdm-r4c3r:
JDM-R4C3R Featured By Owner Apr 27, 2010   Digital Artist
I like the C version but I do prefer the inverted leg style of the A variant. Personally a few tweaks to the C variant would look much more kick ass in my opinion. B-)

I would change the length of the barrels of the shoulder cannons and change the look of the right arm. If I had a chance to pilot that mech as is, I wouldn't complain. Great work as usual Mecha-Master.
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:iconmecha-zone:
Mecha-Zone Featured By Owner Apr 27, 2010  Professional General Artist
did you see the final design?

[link]
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:iconjdm-r4c3r:
JDM-R4C3R Featured By Owner Apr 27, 2010   Digital Artist
Yeah and I've piloted it in game as well its a good mech. Its quite different from the fail versions, altough I can see the parts in the finished version from the fail.
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:iconblazbaros:
Blazbaros Featured By Owner Feb 3, 2010  Hobbyist Digital Artist
Totally diggin' the one on the far right
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:iconon1-k:
ON1-K Featured By Owner Nov 23, 2009  Hobbyist Traditional Artist
interesting; C looks closer to the actual Conjurer 'mech; but I love A, much more sleek and predatory; nice job
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:iconsingularly-datarific:
So you designed some of the 'mechs from MW4?
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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 24, 2009  Professional General Artist
Yes, but just for the Black Knight expansion, the MW4 Mercenaries game, and the two official mech packs for mercenaries.
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:iconsingularly-datarific:
Still awesome to meet the guy who did those designs,
Very nice work on your part!
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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 24, 2009  Professional General Artist
Thanks again. It is great to know you are here. Be sure to come by again since I have more MechWarrior 4 stuff that I'll be posting.
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:iconc91:
C91 Featured By Owner Aug 15, 2009
awesome, instant fav =) I always liked the design sketches for the MW4 series =)
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:icononehellcat:
ONEHELLCAT Featured By Owner Aug 15, 2009
A kinda looks like the old Rifleman 'mech because of the way the missiles are arranged. B and C you can definitely see the old Conjurer roots. C is the only one that kinda matches the other 'mechs, but it looks much more IS than Clan. Kinda like the Highlander, kinda.
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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 17, 2009  Professional General Artist
oooooh the Highlander... I've got a failed design for that one too.
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:iconcross-kaiser:
Cross-Kaiser Featured By Owner Aug 14, 2009  Hobbyist Digital Artist
Like... wow the difference is huge.
the B mech sure have something that the final version has and its the leg style but other than that it's way too different.

good job though, but yeah the final version is definitely more aesthetically better than the other concepts
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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 17, 2009  Professional General Artist
thanks. That seems to be the consensus, that the final design is the best and I agree.
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:iconkeydan:
Keydan Featured By Owner Aug 14, 2009
3rd looks ok... 2nd is def. a fail...
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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 14, 2009  Professional General Artist
funny, I like them in order of appearance. A best, B second (except the shoulder launcher) and C least. To each his own.
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:iconaeoline:
Aeoline Featured By Owner Aug 14, 2009  Professional General Artist
Failed to be used in the games cause the 3D artist cant model such groovy work, hehehe.
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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 14, 2009  Professional General Artist
oooooh, I'm gonna tell him you said that! Michael Richard did a lot of the modeling and he is very talented. Sometimes a design just doesn't look right or doesn't quite fit the game designers idea. Either way, it's all good because now we have more mech drawings to look at!
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:iconaeoline:
Aeoline Featured By Owner Aug 14, 2009  Professional General Artist
I am sure he is but I was just trying to cheer you up over it. So if they use it in the game does that mean you cant post it?
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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 14, 2009  Professional General Artist
Thanks(!) but I'm not down about it or bitter in any way. Having designs rejected is just a part of the job. I have posted lots of designs that were used in the game already, such as the regular Hellhound design (not FAIL) that I just uploaded a while ago.
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:iconaeoline:
Aeoline Featured By Owner Aug 14, 2009  Professional General Artist
Ok I wasnt sure if, like in comics, when you are publishing a piece or its in use then you cant post it until after the release. I am surprised after MechWarriors been around so long they havent tried to evolve the Mechs to fit a more progressive time line.
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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 14, 2009  Professional General Artist
It is like that actually. I wouldn't be able to post any of the designs until after the game came out, but these games came out som any years ago that there isn't an issue.

I am working on some very high profile mech designs right now but I can't tell you what they are for or even who they are for. And no, they aren't for the new MechWarrior game.
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:iconaeoline:
Aeoline Featured By Owner Aug 14, 2009  Professional General Artist
Ok I thought these were newer designs. And I didnt know there was a new mechwarrior game. OHHH high profile, sounds important.
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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 14, 2009  Professional General Artist
Yeah, here's a video of the new MW game... environments look amazing.
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:icongatana:
Gatana Featured By Owner Aug 14, 2009
doesn't look like fail to my eyes :thumbsup:
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:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 14, 2009  Professional General Artist
yeah, "fail" in this case just means they failed to be approved for use in the game. It happens all the time.
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:icongatana:
Gatana Featured By Owner Aug 14, 2009
ah..I see
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