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Battletech: Prey Seeker by Mecha-Zone Battletech: Prey Seeker by Mecha-Zone
I did the visual design for this mech for the book, Battletech: Technical Readout 3145
I saw someone on the Battletech forums calling it the tickle monster... now THAT is funny!
Check this link for more info about the mech... www.sarna.net/wiki/Prey_Seeker
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:icongilbertklanz:
gilbertklanz Featured By Owner Mar 30, 2014
 It looks very sparse and utilitarian, and a slight bit flimsy; I really like it.
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:iconkr0zbone:
Kr0zBoNE Featured By Owner Sep 13, 2013
OKAY! Time for some cartwheels!
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:iconbuhhhfredrick:
buhhhFredrick Featured By Owner Sep 11, 2013
I really like this mech, though I must admit I liked it a bit better when I thought it only had one arm.  That just struck me as cooler.
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:iconmecha-zone:
Mecha-Zone Featured By Owner Sep 11, 2013  Professional General Artist
yeah, that is an interesting perspective and it would bee cooler if it only had one arm
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:iconk13-zar:
K13-ZAR Featured By Owner Sep 10, 2013
cool
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:iconbalthazar9999:
balthazar9999 Featured By Owner Sep 8, 2013

wow this art is amazing got yourself another watch

 

 

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:iconmecha-zone:
Mecha-Zone Featured By Owner Sep 9, 2013  Professional General Artist
thanks bunches :D
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:iconsteel-raven:
Steel-Raven Featured By Owner Sep 6, 2013
One of the best looking mechs in the book, very distinctive 
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:iconmecha-zone:
Mecha-Zone Featured By Owner Sep 7, 2013  Professional General Artist
thanks man!!!
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:iconcolourbrand:
Colourbrand Featured By Owner Sep 6, 2013  Hobbyist Digital Artist
This is such a damn neat pic - I can hear its servoes whirr!

Excellent!!

But I prefer your custom jobs - they are better :D
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:iconmecha-zone:
Mecha-Zone Featured By Owner Sep 7, 2013  Professional General Artist
Thanks. Yeah, I think I do a better job when I'm not trying to match an existing style or following strict art direction
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:iconcolourbrand:
Colourbrand Featured By Owner Sep 7, 2013  Hobbyist Digital Artist
Indeed - more please :D
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:iconlky13:
LKY13 Featured By Owner Sep 6, 2013  Student Digital Artist
Nicely done. I especially like the back ground. My back grounds always feel...blah... -_-
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:iconmecha-zone:
Mecha-Zone Featured By Owner Sep 7, 2013  Professional General Artist
thank you! I totally suck at backgrounds too. I avoid them if at all possible. I just like mechs :D
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:iconlky13:
LKY13 Featured By Owner Sep 10, 2013  Student Digital Artist
Word. 
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:iconcolourbrand:
Colourbrand Featured By Owner Sep 6, 2013  Hobbyist Digital Artist
I have faith in you - believe :D
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:iconcarnifex125:
carnifex125 Featured By Owner Sep 5, 2013
tickle monster, hahaha :la:  its been awhile sense ye last posted, eh? been busy i guess?
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Sep 6, 2013  Professional General Artist
yeah, crazy busy. Also been distracted by 3D printing and Instagram :/

The actual btech book for this mech was released at Gencon so I figure it is finally safe to post all the pics.
Reply
:iconnocte-vagus:
Nocte-Vagus Featured By Owner Sep 5, 2013  Student Writer
I must say, the overall detail and shading for the mech is astoundingly well done.
However the general design makes me wander if it shouts "Oogity boogity boogity!",
when charging into battle.
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Sep 6, 2013  Professional General Artist
I'm going to say "yes". I t definitely booms "Oogity boogity boogity!" over a loudspeaker as it charges.
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:iconnocte-vagus:
Nocte-Vagus Featured By Owner Sep 10, 2013  Student Writer
Heh, glad I'm not the only one thinking that.
Once again, you did a wonderful job my friend.
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:iconnocte-vagus:
Nocte-Vagus Featured By Owner Sep 5, 2013  Student Writer
*wonder
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:iconbrenzo77:
Brenzo77 Featured By Owner Sep 5, 2013  Hobbyist General Artist
Simplistically awesome
Reply
:icons7alker117:
S7alker117 Featured By Owner Sep 5, 2013  Professional Writer
These new TROs surelly have some interesting designs. :)
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:iconmecha-zone:
Mecha-Zone Featured By Owner Sep 5, 2013  Professional General Artist
Yeah, I would say there's something for everyone. I haven't even seen a couple of them yet. I was asked ot work on omre than this one but was too buy and had to say no. That made me soooo sad :(
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:icons7alker117:
S7alker117 Featured By Owner Sep 6, 2013  Professional Writer
Indeed! There is great variety of styles and I feel like they're trying to give each faction a truly unique feel, at least much more than they did in the past. This means things are bound to get pretyy interesting in the future.

It's sad you couldn't work on more stuff this time, though. Maybe you'll have the chance in the next books?
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:iconhazard-trooper:
Hazard-Trooper Featured By Owner Sep 5, 2013  Hobbyist Digital Artist
I could see this mech throwing it's arms back and laughing as it runs about.
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:iconmecha-zone:
Mecha-Zone Featured By Owner Sep 5, 2013  Professional General Artist
I think the word you are looking for is "giggling" ;)
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:iconarcticfox7:
ArcticFox7 Featured By Owner Sep 5, 2013  Hobbyist Digital Artist
XD . how exactly is this better than a tank? I love the detail and the sketch, but man some of these mechs make me think about how efficient tanks are. 
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:icondreampen:
DreamPen Featured By Owner Sep 10, 2013
Also, the size of 'mechs in the Mechwarrior universe allowed most of them to simply step on tanks.
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:icondreampen:
DreamPen Featured By Owner Sep 10, 2013
That's something all smartly-made mecha-based sci-fi franchises have to deal with. They have to justify how a very large, very unstable target that puts a lot of military eggs in one basket is better than smaller, cheaper, more practical, more tactically flexible, and- most importantly- more cost-effective tanks.

IIRC*, in Battletech/Mechwarrior, they did it through the development of 2 technologies:
1) Very lightweight but incredibly durable and sturdy armor.
2) Myomer bundles. Synthetic material clusters that contract with incredible power when electricity is run through them.

It took serious firepower to get through the armor, more than what could be mounted on a conventional tank design. At the same time, the myomer was unusable/wasted on the same. Simply constructing a bigger tank made for a cumbersome and underutilized weapons platform, especially where a large amount of fighting took place on untamed planets. Put them all together, there was nowhere to go but up, on two legs- hence battlemechs.

Take it all with a grain of salt. Sci-fi demands suspension of disbelief no matter how hard its science is.

* - There are probably a few points where I'm wrong. The stuff I wrote I read when I was a kid- around 20 years ago. It was from the Star League source book of FASA for that game.
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:iconcolourbrand:
Colourbrand Featured By Owner Sep 6, 2013  Hobbyist Digital Artist
I agree - but still this is a neat pic :D done by a neat artist :D
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:iconjingobingonfinky:
jingobingonfinky Featured By Owner Sep 6, 2013
"When all you have is a hammer, every problem looks like a nail"

But, yeah, *all* mechs are a bit of an omnishambles, in reality compared to something like a tank, they would be able to carry less armour, have much more massive maintenance requirements ( all those complicated moving parts ) and in practice have a low mission availability ( it's in the shop.. getting it's leg actuator fixed... again ) and make for an impressively large and obvious target for every gun on the battlefield - with which a single infantryman hiding in a ditch could knock out, or worse, a gunship that pops up over a hill and nails them ( these factors are nixed in mech games to make the mech viable ).

But like a lot of sci-fi tropes you just have to go with it.

However, if.. and when... technology catches up, so that maintenance issues are a non event - so you can have all those complex moving parts without them breaking every 5 minutes, and maybe if defence technologies improve, then, it's possible a mech might be feasible in limited tactical situations. Much like the tank is today ( the tank itself is already struggling to be relevant on a modern battlefield having to face smart missiles, capable gunships, and high firepower infantry ). A few things that mechs could do well would be to adjust their profile - standing up high when they needed battlefield visibility, and crouched down low when they needed to avoid detection / fire. They should also in theory be much more adaptable to terrain and environment, faster and more capable than a tracked vehicle. So quite possibly they'd make for a better armoured asset than a tank. ( Ignoring cost and material factors )

But still, they'd be an awful large target. Too large. You're probably much more likely to get an infantry sized ish power armour configuration, which has much of the advantages of infantry, combined with better intel, survivability and firepower. Small suits could hide at will, be less of a material investment ( and therefore much more expendable ), but at the same time probably provide the ultimate in protection and weaponry at the unit level. They'd certainly make clunky tanks utterly useless in any kind of urban / sub-urban environment, and would provide absolute domination of any opposing force without such suits. Out on the open field they'd be less useful, but then, airpower would be picking you off, whoever you were.
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:iconarcticfox7:
ArcticFox7 Featured By Owner Sep 6, 2013  Hobbyist Digital Artist
The majority of Mechs have one thing that a Tank can never have, Intimidation (ok maybe not so much on mister tickle monster here ;) ) but a Mech does indeed have more mobility, and has a tremendous presence on the battlefield. Think about the AT-ATs from Star Wars, the rebel troops started crapping their pants as soon as those behemoth death walkers started lumbering towards them, plus the firepower was present to make them be feared. In Dice's Beloved Battlefield 2142 the Battle Walkers (L5 Riesig and T-39 Bogatyr) were short 2 story tall Mech units with dual Auto cannons, Rocket pods and an Anti-Air turret on top of the head. Those small sized mechs were enough to turn infantry running in fear when they appeared. While leg armor is always an issue the height and presence Mechs carry can put fear into the opposing force.

The end all solution is an Anti gravity tank. Large armored flying brick with a cannon protruding from the front. However Mechs will still be scarier because of their size.
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:iconjingobingonfinky:
jingobingonfinky Featured By Owner Sep 7, 2013
There is an exact evolution of design present in Naval warships. Pre WW2, the Battleship was seen as the epitome of force projection, the toughest armor, biggest guns, and an intimidating presence. Obvious. Except. With the rise of the Carrier, doubts were sounded about such battle wagons having been made redundant - there was a lot of debate between traditionalists and new thinkers ( check out the arguments in say, the US Navy at the time ) which was conclusively settled once the decisive battles of WW2 had occurred. The Battleship was dead - where once there were battleship arms races in the first half of the 20th Century, there was now an understanding that air power - a relatively small threat compared to a battleship, held the key to domination.

The last Battleship to be commissioned, was by the Brits, laid down in 1941, and put to sea in 1946, by that time it had become very clear the Battleship was a dwindling power on the seas - and no more were ever built.

Heavy, big, intimidating hitters are far too easy a target in a world where weaponry vastly outmatches any defense you care to field. The problem is, if you are an obvious target, there will always be a bigger bomb/weapon to nail you into the dust.

This has been proven time and again in Naval terms, the most shocking losses occurring in the 80s during the Falkland wars, where destroyers equipped with sophisticated defenses were taken apart by a relatively weak air force.

So, for land purposes. Building yourself a land battleship, a heavy slab of big armor does you no favors. Building yourself a heavy slab of big armor thats *really obvious and waves large flags about its presence* is tantamount to suicide. Indeed similar lessons have been learnt with the tank - by the end of WW2, tanks were seen as easy prey for air power, and it was only during bad weather that the pressure relented and the Germans could actually put their superior armor to good use in the West.

Current conventional thinking is a shift towards mechanized infantry - relatively weakly armored transports that provide crucial light arms protection for infantryman as well as sophisticated vehicle mounted support weapons. The need for heavy hitters is not required for such roles - airpower, gunships can come in, do the job, and disappear again in 20 minutes.

Drones are the absolute future of warfare for the forseeable future - it won't be mechs striding across battlefields, but small expendable flying drones, easily mass produced, packing a wallop, and spreading fear and uncertainty by deploying anywhere - behind enemy lines - to do their work. The rise of fully automated drones lies around a single corner of the next hot war of desperation ( not the asymmetric warfare that is currently ongoing ).
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:iconfooled-trooper:
Fooled-Trooper Featured By Owner Sep 6, 2013
The things that would make a Mech become a great Weapon on the Battlefield IMHO without being useless is having:

- light weight composite armor
- anti-gravity generator so the overall weight stress on the legs are reduced
- AA weaponry and measures against rockets
- ways of being flexable meaning; fast or even able to dodge or fly-jump...
- Infantry coverage....if Gunboats or tanks are too much to handle...
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:iconmecha-zone:
Mecha-Zone Featured By Owner Sep 5, 2013  Professional General Artist
-1 point for you!!!!!
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