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January 31, 2011
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Battletech: Lupus by Mecha-Zone Battletech: Lupus by Mecha-Zone
Artwork created for Catalyst Games' "Golden Century" Battletech book/PDF.
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:iconthe-colonel-382:
The-Colonel-382 Featured By Owner Nov 18, 2012
*Crosses fingers that this will complete the "Hat Trick" of your Golden Centtry designs done up by IWM*
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:iconmecha-zone:
Mecha-Zone Featured By Owner Nov 19, 2012  Professional General Artist
In all honesty, it is hard for me to get excited about the Golden Century stuff because I didn't design any of it. I just did slightly updated version of existing mechs and Brent Evans did the designs for the Woodsman and Wakazashi (I just inked them). I would be more interested if they made minis for my Operation Klondike drawings. They were also refits of existing mechs, but I was allowed to make more interesting changes and I think the updates made the mechs look better.
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:iconthe-colonel-382:
The-Colonel-382 Featured By Owner Nov 19, 2012
Like the Firefly???
*Crosses fingers and prays to the Mini Gods*
I would buy a whole company of those.
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Nov 20, 2012  Professional General Artist
Yeah, that would be awesome. None of the mechs are on the IWM schedule list so I doubt they are going to make the Op Klondike mechs as minis :(
Reply
:iconthe-colonel-382:
The-Colonel-382 Featured By Owner Nov 20, 2012
We must STORM the gates and make them listen to the masses!!!

Either that or I will flood the Office Wench's e-mail box bugging them to do them. ;)
Reply
:iconfirestars-hunter:
firestars-hunter Featured By Owner Aug 21, 2012  Hobbyist Traditional Artist
duuuuude....
i feel the sudden urge to draw mecha.....

i'm so jealous of your skills....
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 22, 2012  Professional General Artist
then go draw!!!!! practice makes perfect.
Reply
:iconfirestars-hunter:
firestars-hunter Featured By Owner Aug 22, 2012  Hobbyist Traditional Artist
i've been trying....

you're david white, correct?
i just wanted to make sure that i'm thinking of the same person...
If so, i just started drawing Falcon today, and it's okay...

Got any tips for particular mecha-details?
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Aug 28, 2012  Professional General Artist
yes, I am David A White.

Details are just the final touch so always be sure that you have a strong basic drawing before you start adding details. Details are good for indicating the scale of your mech and also indicate if the mech is made with modern tech or future tech. Things like rivets and hoses should only be added to retro stuff. I like to look at real vehicles and factories for detail ideas.
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:iconfirestars-hunter:
firestars-hunter Featured By Owner Aug 28, 2012  Hobbyist Traditional Artist
for some reason all of my mechs look like they're flat. I try drawing it with cubes and... well... i can't quite get spheres, but still... and they still end up flat.

I'm jealous of your work, dude... So i stick with drawing things like aliens and zombified blobs of flesh. :iconyeehawplz:
Reply
:icongenghisquan:
GenghisQuan Featured By Owner May 25, 2012
"Sir, the scout lance report back, they say it's a-"
"For the last time, it's not a Lupus!"
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner May 25, 2012  Professional General Artist
I assure you that it IS a Lupus... [link]
Reply
:icongizburg:
gizburg Featured By Owner Oct 26, 2011  Hobbyist General Artist
Looks incredible, and very kick-ass. LRM's for the win!
Reply
:iconferallion:
FeralLion Featured By Owner Jun 20, 2011  Hobbyist General Artist
It's nice to see another mecha designer who's thinking out their mechanics. This is a beast of a mech. Love looking at the mechanics.
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Jun 21, 2011  Professional General Artist
Cool, glad you like it. I do try to make the joints look at least a little plausible.
Reply
:iconferallion:
FeralLion Featured By Owner Jun 21, 2011  Hobbyist General Artist
I hear you there. It's that fine balance of believable and functional.
Reply
:iconklinkhammer:
KlinkHammer Featured By Owner Mar 18, 2011
thats not lupus... its never lupus
Reply
:iconnebfer:
Nebfer Featured By Owner Feb 15, 2011
What do I get this "Tough guy" vibe from this guy?

It's like Wile E. Coyote just go fed up on that road runner, or something.
Reply
:iconbrokennexava:
BrokenNexava Featured By Owner Feb 5, 2011
nice... i really like this mech... do you ever do Areotech? i'd love to see your take on the old school Samurai L25 i think it is... the one with the scarab like prongs on the front ( not the straight tuning fork ones)
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Feb 7, 2011  Professional General Artist
I haven't done any aerotech :(
Reply
:iconbrokennexava:
BrokenNexava Featured By Owner Feb 8, 2011
awww, thats sad... mmmm i still think they'd look awesome. you've got a masterful hand
Reply
:icontyrranus:
Tyrranus Featured By Owner Feb 1, 2011
major ouch mech
Reply
:iconprotozerg:
Protozerg Featured By Owner Feb 1, 2011  Hobbyist General Artist
Lets see, 40 missiles a volley before reloading and two blasters that could probably blow a forest into a crater. This is one mech you don't want to mess with. :worry:
Reply
:iconburnout89:
burnout89 Featured By Owner Feb 1, 2011
nice
Reply
:iconrovien:
Rovien Featured By Owner Jan 31, 2011
That's an interesting design. Looks like a heavy mech.
Reply
:iconexcalibur-t005:
Excalibur-T005 Featured By Owner Jan 31, 2011
Wow. Really loving the torso on this one. Do you have a specific technique you use to get all of that detail in without it getting messy?
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Feb 1, 2011  Professional General Artist
I draw large on 11 x 14 paper and I use 005 micron pens. Also, the shading helps organize the shapes and forms.
Reply
:iconexcalibur-t005:
Excalibur-T005 Featured By Owner Feb 1, 2011
Ah. The pens, I think, are probably an important point. I'll see about getting some.
Reply
:iconwarhound-cmp:
Warhound-CMP Featured By Owner Jan 31, 2011
Im enjoying the more "action" type poses you seem to be doing lately.
They are much more fun & interesting to look at than typical "Look! Its another mech standing here!" poses / images.
I hope you continue working on different methods of poses and action! ^ ^
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Feb 1, 2011  Professional General Artist
thanks. I do try to make them interesting. It's a tough job to make them all unique in some way while still displaying the major attributes of each mech.
Reply
:iconsuumcuique:
suumcuique Featured By Owner Jan 31, 2011  Hobbyist
Generally I'd say it looks a bit ugly for a BattleTech-Mech, but since your design had to be based on the Hellfire [link] I have to say again that you really know how to make ugly designs look a hell alot cooler. Its just the big feet I cannot stand...;P
Reply
:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Feb 1, 2011  Hobbyist Artist
Yeah sadly I have never liked the Hellfire because it just seems to have so many weapons it doesn't fit within the BattleTech universe! Its got like 6 primary weapons of different kinds or something ridiculous like that! However I like David's version a lot better. Looks more plausible weapons-wise.
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:iconmecha-zone:
Mecha-Zone Featured By Owner Feb 1, 2011  Professional General Artist
yeah, those feet are chunky. The legs joints are incredibly improbable as well.
Reply
:iconmarcoasalazarm:
marcoasalazarm Featured By Owner Jan 31, 2011
What I see is an overkill of missiles.

Are those LRMs or SRMs? Pack of 20, too. Definitely hell on any Mech.
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:iconokarilia:
Okarilia Featured By Owner Jan 31, 2011  Hobbyist Traditional Artist
so neat~! =D!
Reply
:iconmecha-zone:
Mecha-Zone Featured By Owner Feb 1, 2011  Professional General Artist
thanks!
Reply
:iconmarrekie:
Marrekie Featured By Owner Jan 31, 2011
It's a cool design mate, but the righthand hipjoint looks a bit illogical to me
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:iconmecha-zone:
Mecha-Zone Featured By Owner Feb 1, 2011  Professional General Artist
all the leg joints are a bit odd but I didn't design it so I had to work with what was there.
Reply
:iconironscythe:
ironscythe Featured By Owner Jan 31, 2011
Gigantic feet...not that that's a bad thing. I do wonder how useful those hands really are, though.
Reply
:iconaerzaal:
Aerzaal Featured By Owner Feb 1, 2011  Hobbyist General Artist
The hands are for punching! Obviously.

I wonder how useful the hands on any 'Mech are. I mean, on the smaller scout mechs, it kinda makes sense, if you're actually using them as scouts. They'd have to bend trees back while bushwhacking, or might need to rip open a hangar door if they're on an espionage mission. But otherwise, it's my understanding that the control systems are too clunky for hands to be much use on any mech, except for modular weaponry. But the only ones that I remember which actually carried handheld rifles are the incubus, Wasp and Valkyrie, all of which had to be removed due to copyright stuff if I'm not mistaken.

And later designs for the valkyrie and wasp featured integrated weapons, which makes the incubus the only one I know of that uses handheld.
Reply
:iconironscythe:
ironscythe Featured By Owner Feb 1, 2011
The Incubus was revised as well, as the Incubus/Vixen 4, which has a laser stuck on the side of its forearm.

From reading XTRO: Corporations, it's revealed that any mech designs that had the appearance of hand-held weaponry were really just sculpted to look like they were holding things. One of the experimental designs in the XTRO is a Quickdraw with interchangeable handheld weapons and hoists on its back for others. The description comes down on the concept like a hammer and states flat-out that the concept is extremely impractical considering the TSM needed in the arms to even lift the things and the need for numerous "gun caddy" vehicles to haul its extra weapons around.

I think even axe or sword-wielding mechs just have a sculpted fist with a melee weapon stuck through it...

When I questioned the usefulness of the Lupus' hands, I meant in terms of its relatively short arms, as well as the laser barrels that extend past the knuckles.
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Feb 1, 2011  Hobbyist Artist
Yeah as I've always understood it in the BattleTech universe, hand held weapons are built into the arm. It would seem massively impractical to use energy to hold a weapon physically (or ~cringe~ pull a giant gun's trigger each time it fires) when you could simply do it by structurally integrating (or in the case of firing: a simple electrical switch/signal!) I got that impression based on reading a LOT of the novels (not all though) and any bit of sourcebook material I could get my hands on.
With melee weapons, maybe its less clear? I think the weapons is definitely built into the arm because you have to allow volume (critical slots) and weight for it in the design. However the Mech can still control the weapons with some finer tuning.
I think the use of arms is primarily dependent on the Mechwarrior's skill. However it is described in general as terribly difficult to perform actions like picking up a pilot (happens a few times in the novels).
Reply
:iconironscythe:
ironscythe Featured By Owner Feb 2, 2011
Terribly difficult unless you're a Manei Domini with Vehicular Direct Neural Interface implants. Then the mech moves exactly how you want it to, with the slight down-side of having 10-15 years left to live at the most.

What I want to know is, if the Neurohelmet is so invasive that damage to the mech is felt by the wearer, then why can't an experienced (or strong-willed) mechwarrior train themselves to operate at the same level as someone with VDNI? Piloting a mech would (given what we know about neuroelasticity) be like biofeedback training after a while, resulting in more and more ability by the pilot to fine-tune their neural impulses to achieve desired effects.

Battle Armor already has stuff like manipulators slaved to the wearer's hands. This much is a given. Why can't that be applied to a 'mech? Mech's are myomer-driven, not gear-driven, so they shouldn't have a limit to how precise they can be.
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:iconstridersstrikersteam:
StridersStrikersTeam Featured By Owner Feb 11, 2011  Hobbyist Artist
Yeah those darn cyborgs got all the advantages in battle. Luckily with the insanity handicap they won't be threats for too long.
What you said on the neurohelmet makes a lot of sense. It seems they'd be able to "learn" the right moves after awhile. I sorta think they can, provided its the same model of Mech or the same particular Mech. If you were to rebalance all of the gear though I could see that potentially realigning the Mechs sense of balance to a point where it would be like pushing reset on the Mechwarrior's experience. Even in that case though, you'd still think guys would get use to that process too if they experienced it often enough.
On the battle armor, I think there's less fiction out there or fluff as some may say to describe the amount of control. They can definitely use some armors to hold weapons since that is stated for suits like the Tornado PAL. Maybe it depends a lot on the particular design or its resemblance to controlling a human hand...?
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:iconnebfer:
Nebfer Featured By Owner Feb 15, 2011
Well according to Techmanual all you have to do is push the mechs grab button and point the cross hairs at the object you want and pull the trigger, though you probly would not want to use that if you want to pick up a delicate object. For that many mechs are equipped with waldos or sensors in the pilots gloves.

As for the Neuralhelmet, More skilled mechwarriors can and do get more from the mechs, due to a "closer" connection they have via the helmet. Though this advantage is not regularly seen in game.

One such thing a skilled mechwarrior can do is get their mech to do a handstand (though it probably helps to have a faster light or medium mech). Another is where a mechwarrior can make his mech move in ways not typically done with that type of mech (i.e. making a biped move sideways like a quad).
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:iconpalin76:
Palin76 Featured By Owner Feb 1, 2011
The Shadow Hawk from the Gray Death Legion novels by William Keith had hands.
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:iconaerzaal:
Aerzaal Featured By Owner Feb 1, 2011  Hobbyist General Artist
but not hand-held weapons, or did it? Sorry, didn't read the novel :(
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:iconpalin76:
Palin76 Featured By Owner Feb 8, 2011
In the novel it's not clear if the autocannon is positioned on the shoulder and activated via a hand-trigger; or if it's simpli positioned horizontally to fire but not using the hand.
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:iconcodyfurlong:
CodyFurlong Featured By Owner Jan 31, 2011
Sweet! hat thing's got somw wicked looking missile pods!
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:iconscribblylines:
scribblylines Featured By Owner Jan 31, 2011  Student Filmographer
love the joints! o_0
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